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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimSequence
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateCurveData
(
FBlendedCurve& OutCurve, |
Animation/AnimSequence.h | ||
virtual float EvaluateCurveData
(
FName CurveName, |
Animation/AnimSequence.h |
EvaluateCurveData(FBlendedCurve &, const FAnimExtractContext &, bool)
| Name | EvaluateCurveData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
virtual void EvaluateCurveData
(
FBlendedCurve & OutCurve,
const FAnimExtractContext & AnimExtractContext,
bool bForceUseRawData
) const
EvaluateCurveData(FName, const FAnimExtractContext &, bool)
| Name | EvaluateCurveData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
virtual float EvaluateCurveData
(
FName CurveName,
const FAnimExtractContext & AnimExtractContext,
bool bForceUseRawData
) const