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| Name | UAnimNotify_PlaySound |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify_PlaySound.h |
| Include Path | #include "Animation/AnimNotifies/AnimNotify_PlaySound.h" |
Syntax
UCLASS (Const, HideCategories=Object, CollapseCategories, Config=Game,
Meta=(DisplayName="Play Sound"), MinimalAPI)
class UAnimNotify_PlaySound : public UAnimNotify
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimNotify → UAnimNotify_PlaySound
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimNotify_PlaySound() |
Animation/AnimNotifies/AnimNotify_PlaySound.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachName | FName | Socket or bone name to attach sound to. | Animation/AnimNotifies/AnimNotify_PlaySound.h |
|
| bFollow | uint32 | If this sound should follow its owner. | Animation/AnimNotifies/AnimNotify_PlaySound.h |
|
| bPreviewIgnoreAttenuation | uint32 | Animation/AnimNotifies/AnimNotify_PlaySound.h |
|
|
| PitchMultiplier | float | Pitch Multiplier. | Animation/AnimNotifies/AnimNotify_PlaySound.h |
|
| Sound | TObjectPtr< USoundBase > | Sound to Play. | Animation/AnimNotifies/AnimNotify_PlaySound.h |
|
| VolumeMultiplier | float | Volume Multiplier. | Animation/AnimNotifies/AnimNotify_PlaySound.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetNotifyName_Implementation() |
Animation/AnimNotifies/AnimNotify_PlaySound.h |
Overridden from UAnimNotify
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Notify
(
USkeletalMeshComponent* MeshComp, |
Animation/AnimNotifies/AnimNotify_PlaySound.h | ||
virtual void Notify
(
USkeletalMeshComponent* MeshComp, |
Animation/AnimNotifies/AnimNotify_PlaySound.h | ||
virtual void ValidateAssociatedAssets() |
Animation/AnimNotifies/AnimNotify_PlaySound.h |