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A library of commonly used functionality for Notifies related to state machines, exposed to blueprint.
| Name | UAnimNotifyStateMachineInspectionLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNotifyStateMachineInspectionLibrary.h |
| Include Path | #include "Animation/AnimNotifyStateMachineInspectionLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="UAnimNotifyStateMachineInspectionLibrary"), MinimalAPI)
class UAnimNotifyStateMachineInspectionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAnimNotifyStateMachineInspectionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsStateInStateMachineInEventContext
(
const FAnimNotifyEventReference& Reference, |
Get whether the Reference ContextData has the given state and machine index in a UAnimNotifyStateMachineContext. | Animation/AnimNotifyStateMachineInspectionLibrary.h | |
static bool IsStateMachineInEventContext
(
const FAnimNotifyEventReference& Reference, |
Get whether the Reference ContextData has the given machine index in a UAnimNotifyStateMachineContext. | Animation/AnimNotifyStateMachineInspectionLibrary.h | |
static bool IsTriggeredByState
(
const FAnimNotifyEventReference& EventReference, |
Get whether a state with the given name in any state machine triggered the notify | Animation/AnimNotifyStateMachineInspectionLibrary.h |
|
static bool IsTriggeredByStateInStateMachine
(
const FAnimNotifyEventReference& EventReference, |
Get whether a particular state in a specific state machine triggered the notify | Animation/AnimNotifyStateMachineInspectionLibrary.h |
|
static bool IsTriggeredByStateMachine
(
const FAnimNotifyEventReference& EventReference, |
Get whether the notify was triggered from the specified state machine | Animation/AnimNotifyStateMachineInspectionLibrary.h |
|