Navigation
API > API/Runtime > API/Runtime/Engine
A library of commonly used functionality for Notifies related to mirroring, exposed to blueprint.
| Name | UAnimNotifyMirrorInspectionLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNotifyMirrorInspectionLibrary.h |
| Include Path | #include "Animation/AnimNotifyMirrorInspectionLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="UAnimNotifyMirrorInspectionLibrary"), MinimalAPI)
class UAnimNotifyMirrorInspectionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAnimNotifyMirrorInspectionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const UMirrorDataTable * GetMirrorDataTable
(
const FAnimNotifyEventReference& EventReference |
If the notify is mirrored, return the mirror data table that was active. | Animation/AnimNotifyMirrorInspectionLibrary.h |
|
static bool IsTriggeredByMirroredAnimation
(
const FAnimNotifyEventReference& EventReference |
Get whether the animation which triggered this notify was mirrored. | Animation/AnimNotifyMirrorInspectionLibrary.h |
|