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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimNotify
Description
We don't instance UAnimNotify objects along with the animations they belong to, but we still need a way to see which world this UAnimNotify is currently operating on. So this retrieves a contextual world pointer, from the triggering animation/mesh.
| Name | GetWorld |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h |
| Include Path | #include "Animation/AnimNotifies/AnimNotify.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNotify.cpp |
virtual UWorld * GetWorld() const
NULL if this isn't in the middle of a Received_Notify(), otherwise it's the world belonging to the Mesh passed to Received_Notify()