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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimMontage
Description
Check if this slot has a valid additive animation for the specified slot. The slot name should not include the group name. i.e. for "DefaultGroup.DefaultSlot", the slot name is "DefaultSlot".
| Name | IsValidAdditiveSlot |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
| Include Path | #include "Animation/AnimMontage.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimMontage.cpp |
UFUNCTION (BlueprintPure, Category="Montage")
bool IsValidAdditiveSlot
(
const FName & SlotNodeName
) const