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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimInstance
Description
Play normal animation asset on the slot node by creating a dynamic UAnimMontage with blend in settings. You can only play one asset (whether montage or animsequence) at a time per SlotGroup.
| Name | PlaySlotAnimationAsDynamicMontage_WithBlendSettings |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
UFUNCTION (BlueprintCallable, Category="Animation|Montage")
UAnimMontage * PlaySlotAnimationAsDynamicMontage_WithBlendSettings
(
UAnimSequenceBase * Asset,
FName SlotNodeName,
const FMontageBlendSettings & BlendInSettings,
const FMontageBlendSettings & BlendOutSettings,
float InPlayRate,
int32 LoopCount,
float BlendOutTriggerTime,
float InTimeToStartMontageAt
)