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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ParallelEvaluateAnimation
(
bool bForceRefPose, |
Perform evaluation. Can be called from worker threads. | Animation/AnimInstance.h | |
void ParallelEvaluateAnimation
(
bool bForceRefPose, |
Animation/AnimInstance.h |
ParallelEvaluateAnimation(bool, const USkeletalMesh *, FParallelEvaluationData &)
Description
Perform evaluation. Can be called from worker threads.
| Name | ParallelEvaluateAnimation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void ParallelEvaluateAnimation
(
bool bForceRefPose,
const USkeletalMesh * InSkeletalMesh,
FParallelEvaluationData & OutAnimationPoseData
)
ParallelEvaluateAnimation(bool, const USkeletalMesh *, FBlendedHeapCurve &, FCompactPose &)
| Name | ParallelEvaluateAnimation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void ParallelEvaluateAnimation
(
bool bForceRefPose,
const USkeletalMesh * InSkeletalMesh,
FBlendedHeapCurve & OutCurve,
FCompactPose & OutPose
)