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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsPlayingSlotAnimation
(
const UAnimSequenceBase* Asset, |
Return true if it's playing the slot animation | Animation/AnimInstance.h |
|
bool IsPlayingSlotAnimation
(
const UAnimSequenceBase* Asset, |
Return true if this instance playing the slot animation, also returning the montage it is playing on | Animation/AnimInstance.h |
IsPlayingSlotAnimation(const UAnimSequenceBase *, FName)
Description
Return true if it's playing the slot animation
| Name | IsPlayingSlotAnimation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
UFUNCTION (BlueprintPure, Category="Animation|Montage")
bool IsPlayingSlotAnimation
(
const UAnimSequenceBase * Asset,
FName SlotNodeName
) const
IsPlayingSlotAnimation(const UAnimSequenceBase , FName, UAnimMontage &)
Description
Return true if this instance playing the slot animation, also returning the montage it is playing on
| Name | IsPlayingSlotAnimation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
bool IsPlayingSlotAnimation
(
const UAnimSequenceBase * Asset,
FName SlotNodeName,
UAnimMontage *& OutMontage
) const