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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimInstance
Description
Animation phase trigger start with initialize update happens in every tick. Can happen in parallel with others if conditions are right. evaluate happens when condition is met - i.e. depending on your skeletalmeshcomponent update flag post eval happens after evaluation is done uninitialize happens when owner is unregistered
| Name | InitializeAnimation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void InitializeAnimation
(
bool bInDeferRootNodeInitialization
)
Parameters
| Name | Remarks |
|---|---|
| bInDeferRootNodeInitialization | When set to true, defer init of the blend tree until the first Update() call |