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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T & GetProxyOnAnyThread () |
Access the proxy but block if a task is currently in progress (and we are on the game thread) as it wouldn't be safe to access it | Animation/AnimInstance.h | |
const T & GetProxyOnAnyThread () |
Access the proxy but block if a task is currently in progress (and we are on the game thread) as it wouldn't be safe to access it | Animation/AnimInstance.h |
GetProxyOnAnyThread()
Description
Access the proxy but block if a task is currently in progress (and we are on the game thread) as it wouldn't be safe to access it
| Name | GetProxyOnAnyThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
template<typename T>
T & GetProxyOnAnyThread()
GetProxyOnAnyThread()
Description
Access the proxy but block if a task is currently in progress (and we are on the game thread) as it wouldn't be safe to access it
| Name | GetProxyOnAnyThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
template<typename T>
const T & GetProxyOnAnyThread() const