Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimInstance
Description
Get the machine description for the specified instance. Does not rely on PRIVATE_MachineDescription being initialized
| Name | GetMachineDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
const FBakedAnimationStateMachine * GetMachineDescription
(
IAnimClassInterface * AnimBlueprintClass,
FAnimNode_StateMachine * MachineInstance
)