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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimInstance
Description
Get the 'animation' LOD level, which by default is the PredictedLODLevel of this anim instance's skeletal mesh component. This function is used by the anim graph to determine the LOD level at which to run.
| Name | GetLODLevel |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
UFUNCTION (BlueprintPure, Category="Animation")
virtual int32 GetLODLevel() const
the current LOD level