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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimInstance
Flag passed to UpdateAnimation, determines the path we follow
| Name | EUpdateAnimationFlag |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include Path | #include "Animation/AnimInstance.h" |
Syntax
enum EUpdateAnimationFlag
{
ForceParallelUpdate,
Default,
}
Values
| Name | Remarks |
|---|---|
| ForceParallelUpdate | Enforces a parallel update, regardless of state |
| Default | Use state to determine whether or not to immediately or update in parallel |