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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimDataModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetBoneTrackTransforms
(
FName TrackName, |
Animation/AnimData/AnimDataModel.h | ||
virtual void GetBoneTrackTransforms
(
FName TrackName, |
Animation/AnimData/AnimDataModel.h |
GetBoneTrackTransforms(FName, TArray< FTransform > &)
| Name | GetBoneTrackTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AnimDataModel.h |
| Include Path | #include "Animation/AnimData/AnimDataModel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimDataModel.cpp |
virtual void GetBoneTrackTransforms
(
FName TrackName,
TArray < FTransform > & OutTransforms
) const
GetBoneTrackTransforms(FName, const TArray< FFrameNumber > &, TArray< FTransform > &)
| Name | GetBoneTrackTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AnimDataModel.h |
| Include Path | #include "Animation/AnimData/AnimDataModel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimDataModel.cpp |
virtual void GetBoneTrackTransforms
(
FName TrackName,
const TArray < FFrameNumber > & FrameNumbers,
TArray < FTransform > & OutTransforms
) const