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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimCurveCompressionCodec_Unifo-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetCurveBufferAndSamples
(
const FCompressedAnimSequence& AnimSeq, |
Animation/AnimCurveCompressionCodec_UniformIndexable.h | ||
bool GetCurveBufferAndSamples
(
const FCompressedAnimSequence& AnimSeq, |
Animation/AnimCurveCompressionCodec_UniformIndexable.h |
GetCurveBufferAndSamples(const FCompressedAnimSequence &, SmartName::UID_Type, const float *&, int32 &, float &)
| Name | GetCurveBufferAndSamples |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionCodec_UniformIndexable.h |
| Include Path | #include "Animation/AnimCurveCompressionCodec_UniformIndexable.h" |
bool GetCurveBufferAndSamples
(
const FCompressedAnimSequence & AnimSeq,
SmartName::UID_Type CurveUID,
const float *& OutCurveBuffer,
int32 & OutSamples,
float & OutSampleRate
)
GetCurveBufferAndSamples(const FCompressedAnimSequence &, FName, const float *&, int32 &, float &)
| Name | GetCurveBufferAndSamples |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionCodec_UniformIndexable.h |
| Include Path | #include "Animation/AnimCurveCompressionCodec_UniformIndexable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCurveCompressionCodec_UniformIndexable.cpp |
bool GetCurveBufferAndSamples
(
const FCompressedAnimSequence & AnimSeq,
FName CurveName,
const float *& OutCurveBuffer,
int32 & OutSamples,
float & OutSampleRate
)