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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimCompress
Description
Decompresses all the specified bone tracks. The caller is responsible for pre-filling the output pose with sensible values (e.g. reference/bind/additive identity pose) as the codec will only decompress and write out tracks that are contained in the compressed data.
Virtual Inheritance
- UAnimBoneCompressionCodec::DecompressPose → UAnimCompress::DecompressPose
| Name | DecompressPose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
| Include Path | #include "Animation/AnimCompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp |
virtual void DecompressPose
(
FAnimSequenceDecompressionContext & DecompContext,
const BoneTrackArray & RotationPairs,
const BoneTrackArray & TranslationPairs,
const BoneTrackArray & ScalePairs,
TArrayView < FTransform > & OutAtoms
) const