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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimCompress
Description
Allocates the necessary anim data structure used for decompression. The engine will serialize the data in/out and bind it.
Virtual Inheritance
- UAnimBoneCompressionCodec::AllocateAnimData → UAnimCompress::AllocateAnimData
| Name | AllocateAnimData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
| Include Path | #include "Animation/AnimCompress.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp |
virtual TUniquePtr < ICompressedAnimData > AllocateAnimData() const