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| Name | UAnimCompositeBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompositeBase.h |
| Include Path | #include "Animation/AnimCompositeBase.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UAnimCompositeBase : public UAnimSequenceBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimationAsset → UAnimSequenceBase → UAnimCompositeBase
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimCompositeBase
(
const FObjectInitializer& ObjectInitializer |
Animation/AnimCompositeBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ContainRecursive
(
TArray< UAnimCompositeBase* >& CurrentAccumulatedList |
This is recursive function that look thorough internal assets and clear the reference if recursive is found. | Animation/AnimCompositeBase.h | |
void ExtractRootMotionFromTrack
(
const FAnimTrack& SlotAnimTrack, |
Extracts root motion from the supplied FAnimTrack between the Start End range specified | Animation/AnimCompositeBase.h | |
void ExtractRootMotionFromTrack
(
const FAnimTrack& SlotAnimTrack, |
Animation/AnimCompositeBase.h | ||
FFrameRate GetCommonTargetFrameRate() |
Animation/AnimCompositeBase.h | ||
virtual void InvalidateRecursiveAsset() |
This is to prevent anybody adding recursive asset to anim composite as a result of anim composite being a part of anim sequence base | Animation/AnimCompositeBase.h | |
virtual void SetCompositeLength
(
float InLength |
Animation/AnimCompositeBase.h | ||
virtual void UpdateCommonTargetFrameRate() |
Animation/AnimCompositeBase.h |
Overridden from UAnimSequenceBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFrameRate GetSamplingFrameRate() |
Return rate at which the animation is sampled | Animation/AnimCompositeBase.h | |
virtual void PopulateWithExistingModel
(
TScriptInterface< IAnimationDataModel > ExistingDataModel |
Animation/AnimCompositeBase.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Animation/AnimCompositeBase.h |