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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PopulateDDCKey
(
FArchive& Ar |
Generates a DDC key that takes into account the current settings and selected codec. | Animation/AnimBoneCompressionSettings.h | |
void PopulateDDCKey
(
const UE::Anim::Compression::FAnimDDCKeyArgs& KeyArgs, |
Generates a DDC key that takes into account the current settings, selected codec, input anim sequence and TargetPlatform | Animation/AnimBoneCompressionSettings.h | |
void PopulateDDCKey
(
const UAnimSequenceBase& AnimSeq, |
Generates a DDC key that takes into account the current settings, selected codec, and input anim sequence. | Animation/AnimBoneCompressionSettings.h |
PopulateDDCKey(FArchive &)
Description
Generates a DDC key that takes into account the current settings and selected codec.
| Name | PopulateDDCKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionSettings.h |
| Include Path | #include "Animation/AnimBoneCompressionSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBoneCompressionSettings.cpp |
void PopulateDDCKey
(
FArchive & Ar
)
PopulateDDCKey(const UE::Anim::Compression::FAnimDDCKeyArgs &, FArchive &)
Description
Generates a DDC key that takes into account the current settings, selected codec, input anim sequence and TargetPlatform
| Name | PopulateDDCKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionSettings.h |
| Include Path | #include "Animation/AnimBoneCompressionSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBoneCompressionSettings.cpp |
void PopulateDDCKey
(
const UE::Anim::Compression::FAnimDDCKeyArgs & KeyArgs,
FArchive & Ar
)
PopulateDDCKey(const UAnimSequenceBase &, FArchive &)
Description
Generates a DDC key that takes into account the current settings, selected codec, and input anim sequence.
| Name | PopulateDDCKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionSettings.h |
| Include Path | #include "Animation/AnimBoneCompressionSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBoneCompressionSettings.cpp |
void PopulateDDCKey
(
const UAnimSequenceBase & AnimSeq,
FArchive & Ar
)