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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PopulateDDCKey
(
FArchive& Ar |
Called to generate a unique DDC key for this codec instance. | Animation/AnimBoneCompressionCodec.h | |
virtual void PopulateDDCKey
(
const UE::Anim::Compression::FAnimDDCKeyArgs& KeyArgs, |
Called to generate a unique DDC key for this codec instance and input anim sequence and TargetPlatform A suitable key should be generated from: the InstanceGuid, a codec version, and all relevant properties that drive the behavior. | Animation/AnimBoneCompressionCodec.h | |
virtual void PopulateDDCKey
(
const UAnimSequenceBase& AnimSeq, |
Called to generate a unique DDC key for this codec instance and input anim sequence. | Animation/AnimBoneCompressionCodec.h |
PopulateDDCKey(FArchive &)
Description
Called to generate a unique DDC key for this codec instance. A suitable key should be generated from: the InstanceGuid, a codec version, and all relevant properties that drive the behavior.
| Name | PopulateDDCKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
| Include Path | #include "Animation/AnimBoneCompressionCodec.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBoneCompressionCodec.cpp |
virtual void PopulateDDCKey
(
FArchive & Ar
)
PopulateDDCKey(const UE::Anim::Compression::FAnimDDCKeyArgs &, FArchive &)
Description
Called to generate a unique DDC key for this codec instance and input anim sequence and TargetPlatform A suitable key should be generated from: the InstanceGuid, a codec version, and all relevant properties that drive the behavior.
| Name | PopulateDDCKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
| Include Path | #include "Animation/AnimBoneCompressionCodec.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBoneCompressionCodec.cpp |
virtual void PopulateDDCKey
(
const UE::Anim::Compression::FAnimDDCKeyArgs & KeyArgs,
FArchive & Ar
)
PopulateDDCKey(const UAnimSequenceBase &, FArchive &)
Description
Called to generate a unique DDC key for this codec instance and input anim sequence. A suitable key should be generated from: the InstanceGuid, a codec version, and all relevant properties that drive the behavior.
| Name | PopulateDDCKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
| Include Path | #include "Animation/AnimBoneCompressionCodec.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimBoneCompressionCodec.cpp |
virtual void PopulateDDCKey
(
const UAnimSequenceBase & AnimSeq,
FArchive & Ar
)