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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimBlueprint
Description
Allow each blueprint instance to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
Virtual Inheritance
- UBlueprint::GetInstanceActions → UAnimBlueprint::GetInstanceActions
| Name | GetInstanceActions |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
| Include Path | #include "Animation/AnimBlueprint.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimBlueprint.cpp |
virtual void GetInstanceActions
(
FBlueprintActionDatabaseRegistrar & ActionRegistrar
) const
Parameters
| Name | Remarks |
|---|---|
| ActionRegistrar | BlueprintActionDataBaseRetistrar |