Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UAnimBlueprint
Description
Some Blueprints (and classes) can recompile while we are debugging a live session (play in editor). This function controls whether this can always occur. There are also editor preferences and project settings that can be used to opt-in other classes even when this returns false
Virtual Inheritance
- UBlueprint::CanAlwaysRecompileWhilePlayingInEditor → UAnimBlueprint::CanAlwaysRecompileWhilePlayingInEditor
| Name | CanAlwaysRecompileWhilePlayingInEditor |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
| Include Path | #include "Animation/AnimBlueprint.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimBlueprint.cpp |
virtual bool CanAlwaysRecompileWhilePlayingInEditor() const