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Blend Space. Contains a grid of data points with weights from sample points in the space An Aim Offset is an asset that stores a blendable series of poses to help a character aim a weapon.
| Name | UAimOffsetBlendSpace |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AimOffsetBlendSpace.h |
| Include Path | #include "Animation/AimOffsetBlendSpace.h" |
Syntax
UCLASS (Config=Engine, HideCategories=Object, MinimalAPI, BlueprintType)
class UAimOffsetBlendSpace : public UBlendSpace
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimationAsset → UBlendSpace → UAimOffsetBlendSpace
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAimOffsetBlendSpace
(
const FObjectInitializer& ObjectInitializer |
Animation/AimOffsetBlendSpace.h |
Functions
Public
Overridden from UBlendSpace
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsValidAdditiveType
(
EAdditiveAnimationType AdditiveType |
Returns whether or not the given additive animation type is compatible with the blendspace type | Animation/AimOffsetBlendSpace.h |
Overridden from UAnimationAsset
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsValidAdditive() |
Return true if this is valid additive animation false otherwise | Animation/AimOffsetBlendSpace.h |