Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorDescContainerSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ContainerType * RegisterContainer
(
const typename UActorDescContainer::FInitializeParams& InitParams |
WorldPartition/ActorDescContainerSubsystem.h | ||
void RegisterContainer
(
UActorDescContainer* Container |
WorldPartition/ActorDescContainerSubsystem.h |
RegisterContainer(const typename UActorDescContainer::FInitializeParams &)
| Name | RegisterContainer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerSubsystem.h |
| Include Path | #include "WorldPartition/ActorDescContainerSubsystem.h" |
template<class ContainerType>
ContainerType * RegisterContainer
(
const typename UActorDescContainer::FInitializeParams & InitParams
)
RegisterContainer(UActorDescContainer *)
| Name | RegisterContainer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerSubsystem.h |
| Include Path | #include "WorldPartition/ActorDescContainerSubsystem.h" |
void RegisterContainer
(
UActorDescContainer * Container
)