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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorDescContainerInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FWorldPartitionActorDescInstance * GetActorDescInstanceByPath
(
const FString& ActorPath |
WorldPartition/ActorDescContainerInstance.h | ||
const FWorldPartitionActorDescInstance * GetActorDescInstanceByPath
(
const FSoftObjectPath& ActorPath |
WorldPartition/ActorDescContainerInstance.h |
GetActorDescInstanceByPath(const FString &)
| Name | GetActorDescInstanceByPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerInstance.h |
| Include Path | #include "WorldPartition/ActorDescContainerInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ActorDescContainerInstance.cpp |
const FWorldPartitionActorDescInstance * GetActorDescInstanceByPath
(
const FString & ActorPath
) const
GetActorDescInstanceByPath(const FSoftObjectPath &)
| Name | GetActorDescInstanceByPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerInstance.h |
| Include Path | #include "WorldPartition/ActorDescContainerInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ActorDescContainerInstance.cpp |
const FWorldPartitionActorDescInstance * GetActorDescInstanceByPath
(
const FSoftObjectPath & ActorPath
) const