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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorDescContainer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsActorDescHandled
(
const AActor* Actor |
WorldPartition/ActorDescContainer.h | ||
bool IsActorDescHandled
(
const AActor* InActor, |
WorldPartition/ActorDescContainer.h |
IsActorDescHandled(const AActor *)
| Name | IsActorDescHandled |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainer.h |
| Include Path | #include "WorldPartition/ActorDescContainer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ActorDescContainer.cpp |
bool IsActorDescHandled
(
const AActor * Actor
) const
IsActorDescHandled(const AActor *, bool)
| Name | IsActorDescHandled |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainer.h |
| Include Path | #include "WorldPartition/ActorDescContainer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ActorDescContainer.cpp |
bool IsActorDescHandled
(
const AActor * InActor,
bool bInUseLoadedPath
) const