Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorDescContainer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FWorldPartitionActorDesc * GetActorDescByPath
(
const FString& ActorPath |
WorldPartition/ActorDescContainer.h | ||
virtual const FWorldPartitionActorDesc * GetActorDescByPath
(
const FSoftObjectPath& ActorPath |
WorldPartition/ActorDescContainer.h |
GetActorDescByPath(const FString &)
| Name | GetActorDescByPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainer.h |
| Include Path | #include "WorldPartition/ActorDescContainer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ActorDescContainer.cpp |
virtual const FWorldPartitionActorDesc * GetActorDescByPath
(
const FString & ActorPath
) const
GetActorDescByPath(const FSoftObjectPath &)
| Name | GetActorDescByPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainer.h |
| Include Path | #include "WorldPartition/ActorDescContainer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/ActorDescContainer.cpp |
virtual const FWorldPartitionActorDesc * GetActorDescByPath
(
const FSoftObjectPath & ActorPath
) const