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Description
Sets value of bCanEverAffectNavigation flag and update navigation octree if needed.
This flag influences the required updates when setting other properties associated to the navigation data (e.g., transform, primitive, mesh, etc.). So when setting it to 'true' it is more efficient to set the other properties first, otherwise ('false') it is more efficient to set this one first, then the other properties.
| Name | SetCanEverAffectNavigation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include Path | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void SetCanEverAffectNavigation
(
bool bRelevant
)