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Warnings * This is called concurrently on multiple threads (but never the same component concurrently)
Description
Recreate the render state right away. Generally you always want to call MarkRenderStateDirty instead.
This is called concurrently on multiple threads (but never the same component concurrently)
| Name | RecreateRenderState_Concurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include Path | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
void RecreateRenderState_Concurrent()