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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorComponent
| Name | EComponentRegistrationState |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include Path | #include "Components/ActorComponent.h" |
Syntax
enum EComponentRegistrationState
{
None,
PreRegistering,
PreRegistered,
PreUnregistering,
PreUnregistered,
}
Values
| Name | Remarks |
|---|---|
| None | Component is not in any of the listed states, code should rely on bRegistered to determine if component is registered or not. |
| PreRegistering | Component is pre-registering (not registered) |
| PreRegistered | Component is pre-registered (not registered) |
| PreUnregistering | Component is pre-unregistering (registered) |
| PreUnregistered | Component is pre-unregistered (registered) |