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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UActorComponent
Warnings * This is called concurrently on multiple threads (but never the same component concurrently)
Description
Used to shut down any rendering thread structure for this component
This is called concurrently on multiple threads (but never the same component concurrently)
Derived Overrides
- UDebugDrawComponent::DestroyRenderState_Concurrent
- UDecalComponent::DestroyRenderState_Concurrent
- UExponentialHeightFogComponent::DestroyRenderState_Concurrent
- UInstancedSkinnedMeshComponent::DestroyRenderState_Concurrent
- ULightComponent::DestroyRenderState_Concurrent
- ULocalFogVolumeComponent::DestroyRenderState_Concurrent
- UModelComponent::DestroyRenderState_Concurrent
- UParticleSystemComponent::DestroyRenderState_Concurrent
- UPhysicsFieldComponent::DestroyRenderState_Concurrent
- UPlanarReflectionComponent::DestroyRenderState_Concurrent
- UPrimitiveComponent::DestroyRenderState_Concurrent
- UReflectionCaptureComponent::DestroyRenderState_Concurrent
- URuntimeVirtualTextureComponent::DestroyRenderState_Concurrent
- USkinnedMeshComponent::DestroyRenderState_Concurrent
- USkyAtmosphereComponent::DestroyRenderState_Concurrent
- USkyLightComponent::DestroyRenderState_Concurrent
- UVolumetricCloudComponent::DestroyRenderState_Concurrent
- UWindDirectionalSourceComponent::DestroyRenderState_Concurrent
| Name | DestroyRenderState_Concurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h |
| Include Path | #include "Components/ActorComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
virtual void DestroyRenderState_Concurrent()