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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
| Include | #include "PrecomputedLightVolume.h" |
Syntax
template<int32 SHOrder>
class TVolumeLightingSample
Remarks
Incident radiance stored for a point.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | DirectionalLightShadowing | Shadow factor for the stationary directional light. | |
| TSHVectorRGB< SHOrder > | Lighting | Incident lighting at the sample position. | |
| FColor | PackedSkyBentNormal | BentNormal occlusion of the sky, packed into an FColor. | |
| FVector3f | Position | World space position of the sample. | |
| float | Radius | World space radius that determines how far the sample can be interpolated. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
TVolumeLightingSample
(
const TVolumeLightingSample< 2 >& Other |
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TVolumeLightingSample
(
const TVolumeLightingSample< 3 >& Other |
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TVolumeLightingSample
(
const TVolumeLightingSample< 2 >& Other |
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TVolumeLightingSample
(
const TVolumeLightingSample< 2 >& Other |
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TVolumeLightingSample
(
const TVolumeLightingSample< 3 >& Other |
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TVolumeLightingSample
(
const TVolumeLightingSample< 3 >& Other |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FVector | |||
| void | SetPackedSkyBentNormal
(
FVector InSkyBentNormal |