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Incident radiance stored for a point.
| Name | TVolumeLightingSample |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
| Include Path | #include "PrecomputedLightVolume.h" |
Syntax
template<int32 SHOrder>
class TVolumeLightingSample
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PrecomputedLightVolume.h | |||
TVolumeLightingSample
(
const TVolumeLightingSample< 2 >& Other |
PrecomputedLightVolume.h | ||
TVolumeLightingSample
(
const TVolumeLightingSample< 3 >& Other |
PrecomputedLightVolume.h | ||
TVolumeLightingSample
(
const TVolumeLightingSample< 2 >& Other |
|||
TVolumeLightingSample
(
const TVolumeLightingSample< 2 >& Other |
|||
TVolumeLightingSample
(
const TVolumeLightingSample< 3 >& Other |
|||
TVolumeLightingSample
(
const TVolumeLightingSample< 3 >& Other |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DirectionalLightShadowing | float | Shadow factor for the stationary directional light. | PrecomputedLightVolume.h | |
| Lighting | TSHVectorRGB< SHOrder > | Incident lighting at the sample position. | PrecomputedLightVolume.h | |
| PackedSkyBentNormal | FColor | BentNormal occlusion of the sky, packed into an FColor. | PrecomputedLightVolume.h | |
| Position | FVector3f | World space position of the sample. | PrecomputedLightVolume.h | |
| Radius | float | World space radius that determines how far the sample can be interpolated. | PrecomputedLightVolume.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetSkyBentNormalUnpacked() |
PrecomputedLightVolume.h | ||
void SetPackedSkyBentNormal
(
FVector InSkyBentNormal |
PrecomputedLightVolume.h |