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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TStaticSpatialIndex
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | |||
| WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
Init(const TArray< TPair< FBox, ValueType > > &)
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/StaticSpatialIndex.h" |
void Init
(
const TArray < TPair< FBox, ValueType > > & InElements
)
Init(TArray< TPair< FBox, ValueType > > &&)
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/StaticSpatialIndex.h" |
void Init
(
TArray < TPair< FBox, ValueType > > && InElements
)