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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TStaticSpatialIndex
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Init
(
const TArray< TPair< FBox, ValueType > >& InElements
)
|
|
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
|
void Init
(
TArray< TPair< FBox, ValueType > >&& InElements
)
|
|
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
|
Init(const TArray< TPair< FBox, ValueType > > &)
| |
|
| Name |
Init |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
| Include Path |
#include "WorldPartition/RuntimeHashSet/StaticSpatialIndex.h" |
void Init
(
const TArray < TPair< FBox, ValueType > > & InElements
)
Init(TArray< TPair< FBox, ValueType > > &&)
| |
|
| Name |
Init |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
| Include Path |
#include "WorldPartition/RuntimeHashSet/StaticSpatialIndex.h" |
void Init
(
TArray < TPair< FBox, ValueType > > && InElements
)