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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TStaticSpatialIndex
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachIntersectingElement
(
const FBox& InBox, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | ||
void ForEachIntersectingElement
(
const FStaticSpatialIndex::FSphere& InSphere, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h | ||
void ForEachIntersectingElement
(
const FStaticSpatialIndex::FCone& InCone, |
WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
ForEachIntersectingElement(const FBox &, Func)
| Name | ForEachIntersectingElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/StaticSpatialIndex.h" |
template<class Func>
void ForEachIntersectingElement
(
const FBox & InBox,
Func InFunc
) const
ForEachIntersectingElement(const FStaticSpatialIndex::FSphere &, Func)
| Name | ForEachIntersectingElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/StaticSpatialIndex.h" |
template<class Func>
void ForEachIntersectingElement
(
const FStaticSpatialIndex::FSphere & InSphere,
Func InFunc
) const
ForEachIntersectingElement(const FStaticSpatialIndex::FCone &, Func)
| Name | ForEachIntersectingElement |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/StaticSpatialIndex.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/StaticSpatialIndex.h" |
template<class Func>
void ForEachIntersectingElement
(
const FStaticSpatialIndex::FCone & InCone,
Func InFunc
) const