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TRepDataBuffer and TConstRepDataBuffer act as wrapper around internal data buffers that FRepLayout may use. This allows FRepLayout to properly interact with memory buffers and apply commands to them more easily.
Name
TRepDataBufferBase
Type
struct
Header File
/Engine/Source/Runtime/Engine/Public/Net/RepLayout.h
Include Path
#include "Net/RepLayout.h"
Syntax
template<ERepDataBufferType DataType, typename ConstOrNotType>
struct TRepDataBufferBase
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Constructors
Name
Remarks
Include Path
Unreal Specifiers
TRepDataBufferBase
(
ConstOrNotVoid*__restrict InDataBuffer
)
Net/RepLayout.h
Typedefs
Name
Type
Remarks
Include Path
ConstOrNotVoid
TCopyQualifiersFromTo_T< ConstOrNotType, void >
Net/RepLayout.h
Constants
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
Data
ConstOrNotType *__restrict
Net/RepLayout.h
Functions
Public
Operators
Name
Remarks
Include Path
Unreal Specifiers
Net/RepLayout.h
operator ConstOrNotType *()
Net/RepLayout.h