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Optionally pushes a message onto the shared context stack.
| Name | TOptionalScopedGraphMessage |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeMessages.h |
| Include Path | #include "Animation/AnimNodeMessages.h" |
Syntax
template<typename TGraphMessageType>
struct TOptionalScopedGraphMessage : public UE::Anim::FScopedGraphMessage
Inheritance Hierarchy
- FScopedGraphMessage → TOptionalScopedGraphMessage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptionalScopedGraphMessage
(
bool bInCondition, |
Animation/AnimNodeMessages.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TOptionalScopedGraphMessage() |
Animation/AnimNodeMessages.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCondition | bool | Record of condition. | Animation/AnimNodeMessages.h |