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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TNetRewindHistory
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Print custom string along with values for each entry in history | Physics/NetworkPhysicsComponent.h | ||
virtual void DebugData
(
const Chaos::FBaseRewindHistory& DebugHistory, |
Debug the data from the archive | Physics/NetworkPhysicsComponent.h |
DebugData(const FString &)
Description
Print custom string along with values for each entry in history
| Name | DebugData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
virtual void DebugData
(
const FString & DebugText
)
DebugData(const Chaos::FBaseRewindHistory &, TArray< int32 > &, TArray< int32 > &, TArray< int32 > &)
Description
Debug the data from the archive
| Name | DebugData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
virtual void DebugData
(
const Chaos::FBaseRewindHistory & DebugHistory,
TArray < int32 > & LocalFrames,
TArray < int32 > & ServerFrames,
TArray < int32 > & InputFrames
)