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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TNamedValueArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendNames
(
TConstArrayView< FName > InNameArray |
Add an array of named elements. | Animation/NamedValueArray.h | |
void AppendNames
(
std::initializer_list< const FName > InInputArgs |
Add an array of named elements. | Animation/NamedValueArray.h |
AppendNames(TConstArrayView< FName >)
Description
Add an array of named elements. Note that this should only really be used when building a fresh array, as using this during runtime can introduce duplicate values. Asserts in debug builds if duplicate values are present
| Name | AppendNames |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/NamedValueArray.h |
| Include Path | #include "Animation/NamedValueArray.h" |
void AppendNames
(
TConstArrayView< FName > InNameArray
)
AppendNames(std::initializer_list< const FName >)
Description
Add an array of named elements. Note that this should only really be used when building a fresh array, as using this during runtime can introduce duplicate values. Asserts in debug builds if duplicate values are present
| Name | AppendNames |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/NamedValueArray.h |
| Include Path | #include "Animation/NamedValueArray.h" |
void AppendNames
(
std::initializer_list< const FName > InInputArgs
)