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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TInitBodiesHelperBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TInitBodiesHelperBase
(
const TInitBodiesHelperBase& InHelper |
PhysicsEngine/BodyInstance.h | ||
TInitBodiesHelperBase
(
TInitBodiesHelperBase&& InHelper |
PhysicsEngine/BodyInstance.h | ||
TInitBodiesHelperBase
(
TArray< FBodyInstance*, InAllocatorType >& InBodies, |
PhysicsEngine/BodyInstance.h | ||
TInitBodiesHelperBase
(
TArray< FBodyInstance*, InAllocatorType >& InBodies, |
PhysicsEngine/BodyInstance.h |
TInitBodiesHelperBase(const TInitBodiesHelperBase &)
| Name | TInitBodiesHelperBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
TInitBodiesHelperBase
(
const TInitBodiesHelperBase & InHelper
)
TInitBodiesHelperBase(TInitBodiesHelperBase &&)
| Name | TInitBodiesHelperBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
TInitBodiesHelperBase
(
TInitBodiesHelperBase && InHelper
)
TInitBodiesHelperBase(TArray< FBodyInstance , InAllocatorType > &, TArray< FTransform, InAllocatorType > &, class UBodySetup , class UPrimitiveComponent , FPhysScene , const FInitBodySpawnParams &, FPhysicsAggregateHandle, IPhysicsBodyInstanceOwner *)
| Name | TInitBodiesHelperBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
TInitBodiesHelperBase
(
TArray < FBodyInstance *, InAllocatorType > & InBodies,
TArray < FTransform, InAllocatorType > & InTransforms,
class UBodySetup * InBodySetup,
class UPrimitiveComponent * InPrimitiveComp,
FPhysScene * InRBScene,
const FInitBodySpawnParams & InSpawnParams,
FPhysicsAggregateHandle InAggregate,
IPhysicsBodyInstanceOwner * InBodyInstanceOwner
)
TInitBodiesHelperBase(TArray< FBodyInstance , InAllocatorType > &, TArray< FTransform, InAllocatorType > &, class UBodySetup , class UPrimitiveComponent , UObject , FPhysScene , const FInitBodySpawnParams &, FPhysicsAggregateHandle, IPhysicsBodyInstanceOwner )
| Name | TInitBodiesHelperBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
TInitBodiesHelperBase
(
TArray < FBodyInstance *, InAllocatorType > & InBodies,
TArray < FTransform, InAllocatorType > & InTransforms,
class UBodySetup * InBodySetup,
class UPrimitiveComponent * InComponent,
UObject * InSourceObject,
FPhysScene * InRBScene,
const FInitBodySpawnParams & InSpawnParams,
FPhysicsAggregateHandle InAggregate,
IPhysicsBodyInstanceOwner * InBodyInstanceOwner
)