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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TInitBodiesHelperBase
Description
Takes actor ref arrays. #PHYS2 this used to return arrays of low-level physics bodies, which would be added to scene in InitBodies. Should it still do that, rather then later iterate over BodyInstances to get phys actor refs?
| Name | CreateShapesAndActors |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
bool CreateShapesAndActors()