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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Gather
(
TFunctionRef< FElement(int32)> DataSourceFunc |
InstanceData/InstanceUpdateChangeSet.h | ||
void Gather
(
const FElement& SingleSourceElement |
InstanceData/InstanceUpdateChangeSet.h | ||
void Gather
(
const TArrayView< InElementType > SourceData, |
InstanceData/InstanceUpdateChangeSet.h |
Gather(TFunctionRef< FElement(int32)>)
| Name | Gather |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceUpdateChangeSet.h |
| Include Path | #include "InstanceData/InstanceUpdateChangeSet.h" |
void Gather
(
TFunctionRef < FElement> DataSourceFunc
)
Gather(const FElement &)
| Name | Gather |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceUpdateChangeSet.h |
| Include Path | #include "InstanceData/InstanceUpdateChangeSet.h" |
void Gather
(
const FElement & SingleSourceElement
)
Gather(const TArrayView< InElementType >, int32)
| Name | Gather |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceUpdateChangeSet.h |
| Include Path | #include "InstanceData/InstanceUpdateChangeSet.h" |
template<typename InElementType>
void Gather
(
const TArrayView < InElementType > SourceData,
int32 InElementStride
)