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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TDeltaSetup > API/Runtime/Engine/TDeltaSetup/FReader
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Scatter
(
TArray< ElementType >& OutDataArray,
const IndexRemapType& IndexRemap
)
|
|
InstanceData/InstanceUpdateChangeSet.h |
|
void Scatter
(
TArray< ElementType >& OutDataArray,
ElementTransformFuncType ElementTransformFunc,
const IndexRemapType& IndexRemap
)
|
|
InstanceData/InstanceUpdateChangeSet.h |
|
Scatter(TArray< ElementType > &, const IndexRemapType &)
| |
|
| Name |
Scatter |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/InstanceData/InstanceUpdateChangeSet.h |
| Include Path |
#include "InstanceData/InstanceUpdateChangeSet.h" |
template<typename IndexRemapType>
void Scatter
(
TArray < ElementType > & OutDataArray,
const IndexRemapType & IndexRemap
)
| |
|
| Name |
Scatter |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/InstanceData/InstanceUpdateChangeSet.h |
| Include Path |
#include "InstanceData/InstanceUpdateChangeSet.h" |
template<typename ElementTransformFuncType, typename IndexRemapType>
void Scatter
(
TArray < ElementType > & OutDataArray,
ElementTransformFuncType ElementTransformFunc,
const IndexRemapType & IndexRemap
)