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Removes all components of the templated type from their scenes for the lifetime of the class.
| Name | TComponentReregisterContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
| Include Path | #include "ComponentReregisterContext.h" |
Syntax
template<class ComponentType>
class TComponentReregisterContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TComponentReregisterContext() |
Initialization constructor. | ComponentReregisterContext.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TComponentReregisterContext() |
ComponentReregisterContext.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentContexts | TIndirectArray< FComponentReregisterContext > | The recreate contexts for the individual components. | ComponentReregisterContext.h | |
| ScenesToUpdateAllPrimitiveSceneInfos | TSet< FSceneInterface * > | ComponentReregisterContext.h |