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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/TActorDescContainerInstanceColle-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachActorDescContainerInstanceBreakable
(
TFunctionRef< bool(ActorDescContPtrType)> Func, |
WorldPartition/ActorDescContainerInstanceCollection.h | ||
void ForEachActorDescContainerInstanceBreakable
(
TFunctionRef< bool(ActorDescContPtrType)> Func, |
WorldPartition/ActorDescContainerInstanceCollection.h |
ForEachActorDescContainerInstanceBreakable(TFunctionRef< bool(ActorDescContPtrType)>, bool)
| Name | ForEachActorDescContainerInstanceBreakable |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerInstanceCollection.h |
| Include Path | #include "WorldPartition/ActorDescContainerInstanceCollection.h" |
void ForEachActorDescContainerInstanceBreakable
(
TFunctionRef < bool> Func,
bool bRecursive
)
ForEachActorDescContainerInstanceBreakable(TFunctionRef< bool(ActorDescContPtrType)>, bool)
| Name | ForEachActorDescContainerInstanceBreakable |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/ActorDescContainerInstanceCollection.h |
| Include Path | #include "WorldPartition/ActorDescContainerInstanceCollection.h" |
void ForEachActorDescContainerInstanceBreakable
(
TFunctionRef < bool> Func,
bool bRecursive
) const