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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SupportsCachingMeshDrawCommands
(
const FMeshBatch& MeshBatch |
Returns if specified mesh command can be cached, or needs to be recreated every frame. | PrimitiveSceneProxy.h | |
bool SupportsCachingMeshDrawCommands
(
const FMeshBatch& MeshBatch, |
Returns if specified mesh command can be cached, or needs to be recreated every frame; this is a slightly slower version used for materials with external textures that need invalidating their PSOs. | PrimitiveSceneProxy.h |
SupportsCachingMeshDrawCommands(const FMeshBatch &)
Description
Returns if specified mesh command can be cached, or needs to be recreated every frame.
| Name | SupportsCachingMeshDrawCommands |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
bool SupportsCachingMeshDrawCommands
(
const FMeshBatch & MeshBatch
)
SupportsCachingMeshDrawCommands(const FMeshBatch &, ERHIFeatureLevel::Type)
Description
Returns if specified mesh command can be cached, or needs to be recreated every frame; this is a slightly slower version used for materials with external textures that need invalidating their PSOs.
| Name | SupportsCachingMeshDrawCommands |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
bool SupportsCachingMeshDrawCommands
(
const FMeshBatch & MeshBatch,
ERHIFeatureLevel::Type FeatureLevel
)