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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Subsystems > API/Runtime/Engine/Subsystems/USubsystemBlueprintLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Subsystems/SubsystemBlueprintLibrary.h |
| Include | #include "Subsystems/SubsystemBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Subsystems/SubsystemBlueprintLibrary.cpp |
UFUNCTION (BlueprintPure, Category="LocalPlayer Subsystems",
Meta=(WorldContext="ContextObject", BlueprintInternalUseOnly="true"))
static ULocalPlayerSubsystem * GetLocalPlayerSubsystem
(
UObject * ContextObject,
TSubclassOf < ULocalPlayerSubsystem > Class
)
Remarks
Get a Local Player Subsystem from the Local Player associated with the provided context