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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Subsystems > API/Runtime/Engine/Subsystems/USubsystem
- USubsystem::Initialize()
- UActorPartitionSubsystem::Initialize()
- UContentBundleEngineSubsystem::Initialize()
- UExternalDataLayerEngineSubsystem::Initialize()
- UHLODEngineSubsystem::Initialize()
- UInputDeviceSubsystem::Initialize()
- ULevelInstanceSubsystem::Initialize()
- UNetworkPhysicsSystem::Initialize()
- UReplaySubsystem::Initialize()
- UTickableWorldSubsystem::Initialize()
- UWorldPartitionSubsystem::Initialize()
- UWorldPartitionHLODRuntimeSubsystem::Initialize()
- UWorldPartitionSubsystem::Initialize()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Subsystems/Subsystem.h |
| Include | #include "Subsystems/Subsystem.h" |
virtual void Initialize
(
FSubsystemCollectionBase & Collection
)
Remarks
Implement this for initialization of instances of the system